HUM 190 D

Constructing History: Simulation and Simulacra

11:45-2:30 :: McN 106

 

Required text

Robert C. Williams, The Historian’s Toolbox: A Student’s Guide to the Theory and Craft of History, Armonk, N.Y.: M.E. Sharpe, 2003.

 

Assignments

Unless indicated otherwise, the varied assignments that are marked with the symbol Ó should all be about four typed pages in length. They should, of course, be insightful, well-written, and interesting. As noted below, when calculating your overall grade I will take the best five assignments that you submit into account.

 

Every other assignment is mandatory.

 

Requirements and Evaluation

Make it a point accumulation thing for the essays rather than a set number.

 

Ì Class participation                                         30%

Ó Essays for weeks one and two (5 x 5%)         25%

ß Elements of game portfolio (6 x 5%)              30%

ä Peer assessment                                           15%

 

Class Participation

By class participation, I mean class participation. This is a hands-on, discussion-oriented class.

 

Competition in the classroom can be irksome, but it also provides many people with motivation. Course elements that are marked with the symbol Ì indicate opportunities to supplement your class participation grade by achieving victory.

 

Attendance is an important subset of class participation because you need to be in class in order to participate. Furthermore, each day is quite different from the next, so if you miss a day it is difficult to fill in the blank from the context of the surrounding days. Consequently, each time you miss class I drop your participation grade by 10%.

 

Grading

When grading the assignments you complete, I will apply the following interlocking criteria:

            1. Focus – do you address the topic at hand?

            2. Accuracy – do you have historical evidence to support your position?

            3. Clarity – do your ideas make sense?

            4. Coherence – does your prose make sense?

            5. Originality – is there a “wow factor” at play here?

 

I define grades in these terms:

            A: Excellent -- insightful, coherent, and original.

            B: Good -- covers the material effectively.

            C: Fair -- adequate, but flawed by errors, irrelevance, or limited scope.

            D: Poor -- more errors, incoherence, and lack of understanding.

            F: Fail -- no evidence of understanding.

 

F If you feel that I have inaccurately graded one of your assignments, please put your argument in writing, attach the assignment in question, and deliver it to me at your earliest convenience. I will then re-grade the entire assignment, no questions asked.

 

The Future

I have never taught a worthwhile on campus May Term course. I shall always rank “American Utopias” and “Filming the Second World War” among my all time worst classes. Still, I remain undecided on the future of May Term. Certainly the trips are great (I have taken three), and yes, the internships are good opportunities. This is all very nice, but I still need to teach an on-campus every other year or so. Consequently, this is the make-or-break year. If this is a good class, I will defend the continuation of the tradition of May Term. However, if it resembles its predecessors in terms of vacuity and lack of motivation and engagement, I will try to destroy May Term.

 

History as Construction

  1. Introduction

Watch: “Memento”

Register at: hsx.com; join “sharecropper” league

 

  1. Craft of History & Sources

Answer: questions on pp. 65, 71, 74, and 80; write at least one page for each Ó1

Read: Williams, chs. 1-7, 9

 

  1. Narrative & Interpretation

Answer: questions on pp. 99, 102, 106, 118, and 129; write about one page for each Ó2

Read: Williams, chs. 11 & 12

 

  1. Misrepresenting History for Fun, Profit, and Hatred

Answer: questions on pp. 132, 135, 138, 142, and 145; write about one page for each Ó3

Read: Williams, sections 13.1-13.5

 

  1. More misrepresentation: Hoaxes and Satires

Submit: Historical satire (a la The Onion) Ó4 or Hoax pitch Ó5

Read: Our Dumb Century (excerpts); Pigeon Drop

 

Constructing Representations

  1. Re-enactors Gone Wild

May 8 (all day long) :: Roadtrip :: Charles City Military History Days

 

  1. History and Film & Game concepts Ì1

Submit: Critique of CCMHD Ó6 or answer the question on Williams, pp. 148-149 Ó7

Read: Williams, section 13.6

§         Games vs. Simulations

§         Games as abstractions: chess

§         Quasi-Historical simulation games: Diplomacy

 

  1. Civil War tabletop battle Ì2

Submit: improving Risk Ó8 or Diplomacy debriefing[1] Ó9

Key concepts:

§         Use of props

§         Role-playing lite

§         Fog of war

§         Control

 

  1. The Story So Far

Submit: historical after-action report of Civil War tabletop battle Ó10

Handout: Simsoc, Jr. rules

 

  1. SIMSOC, Jr. Ì3

Key concepts:

§         Maximizing interaction

§         Increasing abstraction

§         Eliminating “the board”

 

  1. Jumping to Revision: Let’s Fix Serendipity or Nero Is Dead

Submit: after-action critique of SIMSOC Ó11

Reading: Simulation design process (handout)

Schedule:

§         Explanation of game mechanics

§         Sample game-play

§         Discussion of possible revisions

§         Play-test of revised version

 

Simulation Design and Development

  1. Proposals for an interactive historical simulation

Reading: Game design rules (handout)

Submit: initial game proposal portfolio ß1

§         Statement of objectives and parameters (3pp.)

§         Organizational chart

§         Justification for deletions from the chart

Schedule:

§         Everybody makes their pitches ß2

§         Contender selection (by weighted popular vote)

§         Team formation

o        Historical research

o        Rules[2]

o        Materials development

§         Special guest, Bobby Engeler-Young!

 

> Monday, May 10: St. Clair House: Historian as Detective: a murder mystery Ì4

 

  1. Workshop

Develop game materials

 

  1. Beta Test

Beta play-test of selected games

Submit: written peer feedback ß3

 

  1. Beta Plus One

Submit: portfolio ß4

§         Scenario

§         User’s manual

§         Materials description

Then: Beta+1 playtest Ì5

 

  1. Final submission :: Wrap-up

Submit: Graphics in .jpg format and text in .doc format for web publication ß5

and overall course peer assessment [3] ä1

Schedule:

§         Hsx.com standing Ì6

§         Final Tournament Ì7



[1] Ostensible teaching goals: European geography, multi-polar diplomacy, and the outbreak of WWI. MT teaching goals: experienced gamers, B&W, handout paucity, rules ignorance, and apathy.

[2] http://www.staff.ncl.ac.uk/nikolas.lloyd/wargames/ruledesign.html

[3] Evaluate selected peers on the following criteria: 1) class participation 2) teamwork 3) off-campus activities 4) constructive criticism 5) innovative thinking.