Vietnam Dodgeball Rules

 

Objectives

The Marines are going on patrol in the jungles and rice paddies of Vietnam. The patrol must retrieve a package from a Special Forces base deep in the boonies. Then they must return it to their base. They will be opposed by the Vietcong. The Marines will not have any assistance. This operation is “outside the fan” so there is no artillery support. Weather is poor so there is no air support. Achieving this mission will not be an easy task.

 

If the Marines leave any of their wounded on the battlefield, they cannot achieve more than a draw.

 

If the Vietcong prevent the entire patrol from returning to base, they win.

 

Personnel

  1. Divide Class into 80% Vietnamese and 20% USMC.
  2. Marines begin the game with about 90% of the balls.

 

The Battlefield

This game should be set up outside or in a large gym so that there will be enough space to play.  Designate an open area about as large as four basketball courts. Trees, bushes, benches, and other cover are desirable.

 

To begin, designate where the Marine base and the Special Forces base are. They should be on opposite ends of the battlefield. Ideally, these will be easily distinguishable areas (brick patios, gazebos, etc.). If you are playing in a gym, these areas can be designated with existing boundary lines or by laying tape on the floor.

 

The Marines begin the game in their base.

 

Scatter three or more firing positions between the two bases. These could be certain objects such as benches, stairs, trees, or if the game is being held in a gym, tape could be laid down in small squares. Position these so that the Marines have two or three different paths from their base to the Special Forces base. Space the firing positions out fairly evenly according to the size of the playing field. (Benches or small patios make excellent positions).

 

Movement

VC can move ANYWHERE on the field.

Marines must stay on designated paths. This makes quadrangles and parks with clearly distinguishable pathways ideal battlefields.

 

Casualties

A caught or deflected ball has no effect.

 

When Marines are hit with a ball they are WIA. If a Marine is wounded, he must be tagged and maintain contact with a fellow Marine until they get to either of the bases. There, the wounded Marine is patched up and sent back into action. 

 

When the Vietnamese are hit, they are dead.


Special Rules

Firing Positions

Marines cannot be killed when they are in one of the firing positions. They may throw balls from the safety of these positions.

 

VC cannot enter firing positions unless on a suicide mission. One easily distinguishable ball can, in the hands of a VC, be used as a satchel charge suicide bomb. To use this bomb, the VC must make into an occupied position unscathed while holding the bomb. If this happens, all of the Marines in the position are killed. Of course, they may attempt to bug out when the bomber makes the charge.

 

Ammunition & Equipment

Marines cannot pick up loose balls on the battlefield, but, if they kill a Vietnamese on the path they may take their balls.  Balls may be pre-positioned at the Special Forces Base for resupply.

 

Vietnamese may pick up free balls at will.

 

Hand-to-Hand combat

VC can knock a ball free from Marine possession if not hit by a ball first.  If a Marine or VC can hit or punch one of their enemies with a ball while maintaining possession of the ball, this counts as a kill for the striker.

 

Civilians

About half of the Vietnamese secretly should be identified as civilians by the referee. They cannot throw balls at Marines, but they can pick up balls and deliver them to the VC or to the Marines. Civilians die if hit by a ball thrown by either VC or Marines. If, at the end of the game, there are more dead civilians than dead VC, the Marines lose. They have failed to win the hearts and minds of the local population.

 

Credits

Concept by: Josh Stirling, Zach Herrin, and Ross Anderson

Play-tested by: The Historical Simulation May Term course (2004)

Edited and expanded by: Nicolas Proctor